Forget the Mumbo Jumbo and Just Write the Damn Script

Get a hold of three or four terrific original scripts. You decide which ones. Read them; analyze them if you want, or just let them wash over you. Notice their format: it’s standard in the industry, no exceptions. Then throw away or erase from memory all the books, articles, and lessons that reference or espouse three-act structures, five- and seven-act structures, “inciting events,” “character arcs,” “redemption,” Joseph Campbell’s name, plot graphs and charts, or supposed “tricks of the trade.” Forget the mumbo jumbo and just write the damn script and finish it in 120 pages or less. If you’re sufficiently talented, original, and inspired, nothing else is necessary. If you’re not, nothing else will help. If it turns out that you lack one or all of those elements, write another script. Maybe another. Give up when you can’t take it anymore. The time saved by not reading all those how-to books should be enough to carry you through the first several scripts at least, with time to spare. Sound cruel? Ask any screenwriter.

TONY BILL

Have Adventures

Have adventures. The Hemingway mode was in ascendancy for decades before it was eclipsed by trendy fabulist “exercises.” The pendulum is swinging back, though, and it’s going to knock these effete eggheads right out of their Aeron chairs. Keep ahead of the curve. Get out and see the world. It’s not going to kill you to butch it up a tad. Book passage on a tramp steamer. Rustle up some dysentery; it’s worth it for the fever dreams alone. Lose a kidney in a knife fight. You’ll be glad you did.

COLSON WHITEHEAD

Spend It All

One of the few things I know about writing is this: spend it all, shoot it, play it, lose it, all, right away, every time. Do not hoard what seems good for a later place in the book, or for another book; give it, give it all, give it now. The impulse to save something good for a better place later is the signal to spend it now. Something more will arise for later, something better. These things fill from behind, from beneath, like well water. Similarly, the impulse to keep to yourself what you have learned is not only shameful, it is destructive. Anything you do not give freely and abundantly becomes lost to you. You open your safe and find ashes.

ANNIE DILLARD

A Word About Villains

A word about villains. You want to know your villains very well indeed or you’re better advised not to go inside their heads at all. A villain, by definition, is somebody different from “us.” A villain is indecent, incomprehensible, from the land of “them.” Who knows what makes them act the way they do? A decent human being can’t figure them out! And part of our ongoing fiction about ourselves is that we’re the good guys. The enduring paradox is that they think they’re the good guys.

CAROLYN SEE

Storytelling Is an Act of Cruelty

Storytelling is an act of cruelty. We are cruel to our characters because to be kind is to invite boredom, and boredom in storytelling is synonymous with big doomy death-shaped death. So: be cruel to your protagonist. Rob him of something. Something important. Something he needs. A weapon. An asset. A piece of knowledge. A loved one. A DELICIOUS PIE. Take it away! Force him to operate without it. Conflict reinvigorates stale stories. New conflict, or old conflict that has evolved and grown teeth.

CHUCK WENDIG

Dialogue Is Not Conversation

Young writers often confuse dialogue with conversation, under the assumption that the closer you get to reality, the more convincing you sound. But dialogue is not conversation. Dialogue is a construct; it is artificial; it is much more efficient and believable than real conversation. Just as fiction itself distorts reality in order to achieve a larger truth, so dialogue eliminates all the false starts and irrelevant intrusions of real life in order to reveal character and move the encounter toward a dramatic conclusion.

JOHN L'HEUREUX